Enhanced 0.6:
- Combat tanks use balance that better suit original D2k desing:
- Ordos tank: Fast speed, low health. Better options for crushing Infantry and Base raide. Weaker VS missile tanks.
- Harkonnen Tank: More HP, less speed. Better option VS missile tanks. Weaker on crushing.
- Atreidis tank: Longer range make it better option in various situations.
- Landing time for Ordos Reinforcements increased to 3 sec. You can easily kill Carryall  while he is landed. Fix incoming Carryall sound. You  can heard  incoming carryall now.
-Some other minor tweaks and bug fixies based on various suggestions.
- Missile Tank HP increased from 13000 to 14000
- Siege Tank HP increased from 12000 to 13000
- SarDeath do more dmg on crushing tanks
- GrenDeath: Spred increased to 1c112. DMG match 1 grenade.
- Increased time reveal when Deviator fire to 2.5 sec from 1 sec.
- various bugs fix.



Enhanced 0.5:

Highlights:
 -  new Map Options:  FreeCarryall  and FirstWormSpawnDelay
 - Trike: visibility 7 cells. Figures as scouts for vehicles with long range weapons
 - Quad: Strong vs light armor (siege/missile tanks, trikes). Weak vs Tanks, Moving targets
 - Siege tank: Increased Range, Spread, Inaccuracy. Decreased speed. Low view range
 - Missle tank: Increased range, dmg vs tanks. Excellent vs moving targets.  Low view range
 - Sonic tank: Beams damage  fade  with range. Can travel beyond targets 3 cells.
 - Devastator:  Decent Dmg  vs everything, SelfDestrution affects 6 cells now with Overload duration 5 sec
- Deviator: After death creates clouds with capture ability. Captured units cant use Deploy ability and have reduced vision.
- Conyard Upgrade improve Building Armor
- Medium turret: Modest vs everything. Weak vs Tanks.
- Missile turret: Strong vs Tanks, Vehicles. Weak vs Infatry.
Super Powers:
- DeadHand: Affects area of 6x6 cell. Strong vs Infantry, light vehicles. Weak vs Tanks, Buildings. 
- AirStrike: Strong vs Tanks, Building, Defences. Weak vs Infantry
- Saboteur: Pernamently cloacked. Can by detect by Outpost(5 cells), Turrets(3 cells), Infantry(1,5 cell). So its time to wall off your Conyard :). Also  have  selfDestruct ability on deployed. Affect area of 6 cells radius.
- Atreidis Palace spawns 4 Fremen insted of 2.
GAME TIPS:
* Units has updated Tool Bar Tips according this balance mod.
* Try different early games opennings – infantry rush, trike harrass, eco boom,fast expand, tech etc. They are all equal now.
* Bebore Conyard_Upgrade, Buildings can be snipe more easy with low tech units. Keep it in mind in early game.
* Build walls in front of Turrets. They can fire above them. Most units cant.
* Lot of  units have larger FireRange than Reveal Shroud . Use Force Fire to shot where they cant see. Or use trikes to expand visibility.
* U can heard incoming AirStrike/DeadHand now. Try to dodge while u can.
* If Harvester is loaded and is killed, than Spice will spread across the an area.
* Killed Tanks throw shrapnels that can damage nearby units
* Devastator and Saboteur Self_Kill ability can destroy nearby Spice.
New Prerequisites:
Missile tank – High_tech_factory instead of IX_research 
MCV – require only Service Depo
Sardaukar: Starport instead of  High_tech_factory
Conyard.upgrade (increace building Armor): Outpost